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Old 09-28-2016, 04:48 PM   #4
Proteus
 
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Join Date: Apr 2005
Location: Houston, TX
Default Re: Semi-realistic Regeneration and corresponding Increased Consumption

I played around a bit with the ideas here and my own, and got this:

Quote:
Regeneration Bio-Mod (Regeneration (Regular), 25; Temp. Disad., Confused, -10%; Temp. Disad., Extra Sleep 4, -8%; Temp. Disad., Increased Consumption 2.5, -25%; Temp. Disad., Short Attention Span, -10%; Temp. Disad., Slow Riser, -5%; Temp. Quirks, Alcohol Intolerance & Nervous Stomach, -2%) [10]

You recover 1 HP/hour, but have higher maintenance requirements to go with the faster healing. You must sleep 12 hours per day (and are groggy after waking); much of your remaining time (~9 hours) is occupied with eating the equivalent of 18 normal meals per day, leaving only 3 hours for independent efforts. Food is metabolized quickly, so the body is more vulnerable to toxins (whether alcohol or decay products). Since most bodily energy is focused on the healing process, mental acuity and attention diminish significantly for the duration.
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bio-tech, increased consumption, realism, regeneration


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