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#21 | ||
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Never Been Pretty
Join Date: Jan 2005
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Quote:
Quote:
So I really like the new character sheet layout. |
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#22 |
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Join Date: May 2006
Location: Seattle, Washington
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So it's clear I'm suggesting the following format (I couldn't figure out how to do it in my previous post):
Code:
ST HP Speed DX Will Move IQ Per HT FP SM Dodge Parry DR
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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#23 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
#deliberatelyunhelpfulresponse
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#24 |
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Join Date: Mar 2008
Location: Northern Virginia, USA
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Seeing 249 points made me twitch. What kind of sadistic GM would *do* that to his players? Fortunately I saw the explanation of trading points for cash. That bow is expensive, but the expense plays into its value as a power item, so not bad.
I like the character format. It does use extra space, but as GURPS is now a 90% PDF game, we need to get over thinking so much in terms of page count. A little more whitespace is free, unless you actually print the book out, which is now the exception rather than the rule. |
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#25 | |
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Join Date: Aug 2004
Location: Saskatoon, SK
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Quote:
For the record, I use your house rules for SG/starting cash for all of my games so I hope it's something similar. http://www.mygurps.com/h_money.html?p=ih&v=0
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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#26 | |
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Never Been Pretty
Join Date: Jan 2005
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#27 |
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Join Date: Jun 2007
Location: USA, Arizona, Mesa
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One point doesn't give you any equipment — one point gives plot protection to a piece of equipment you have already purchased out of your normal Starting Wealth.
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#28 | |
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Join Date: Aug 2004
Location: Saskatoon, SK
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Quote:
In fact, it is such a bad deal, that DF 1 made them grant the same amount. Annoyingly, this hasn't found it's way to a general rule change that I know of.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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#29 |
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Join Date: Sep 2005
Location: Canada
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I'm pretty sure Signature Gear has been changed as per PK's house-rules, which was made an official rule in After the End. As others have noted, 1 point per item to provide plot protection, but you still have to pay for the item normally.
My question: does a suit of armour count as an item, or does each armour component count separately? My guess, for simplicity, is the former.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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#30 |
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Join Date: May 2006
Location: Seattle, Washington
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What advantage do you find in that format?
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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