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Old 11-04-2020, 08:26 AM   #1
InexplicableVic
 
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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Old 09-29-2016, 03:55 PM   #2
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Bonus Character #2:
Amira Tiro


(Introduced in this Kickstarter update for backers only!)

I enjoy breaking stereotypes, including the ideas that half-ogres are uncouth rabble and that all fantasy women must be supermodels who rely on "waif fu" rather than brute strength. Amira is a genuinely good person whose biggest character flaws come from her cloistered upbringing.

(I also feel that, like bards, martial artists are the hardest delvers to "get right" and make effective, which is why those are the two templates I tackled.)

As Amira's player, I'd spend her first earned character points on Smallsword and Parry Missile Weapons, then try to talk the GM into letting me take Enhanced Parry 2 (Smallsword) instead of (Unarmed); her Dodge is great as-is, but her Parry has the potential to be incredible. After that, Weapon Master (Short Staff) gives 2d+5 damage and Mantis Strike bumps that to a terrifying 3d+5! Amira doesn't need fancy weapons, but she should save up for a suit of heavy plate with Fortify +1 and Lighten 50% (DR 8, $20,000, 36 lbs.), granting her total DR 11 with no increase in encumbrance.

(Her pie-in-the-sky dream armor would be fine, Dwarven, epic plate with Fortify +2 and Lighten 50%. It's +4 DR at the same weight . . . but at $182,000, that won't be happening anytime soon.)
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Old 09-29-2016, 04:01 PM   #3
A Ladder
 
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Good writeup of the character. I'm always intrigued with taking the "monstrous races" and turning them into heroes.

One thing I do not like about the new template is that there's no place for Reaction Roll modifiers.
Amira has two traits that modify that negatively and I feel like any of my players would forget that their Reaction roll sucks and would forget to mention it when one would be called for. (IE: Free points).
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Old 09-29-2016, 06:46 PM   #4
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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Originally Posted by A Ladder View Post
Good writeup of the character. I'm always intrigued with taking the "monstrous races" and turning them into heroes.

One thing I do not like about the new template is that there's no place for Reaction Roll modifiers.
Amira has two traits that modify that negatively and I feel like any of my players would forget that their Reaction roll sucks and would forget to mention it when one would be called for. (IE: Free points).
The trick is to ask "what's your reaction modifiers?"
That way, the bard with +10 gets reminded too. Which you wouldn't think they'd forget but it happens.
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Old 09-29-2016, 10:05 PM   #5
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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Originally Posted by PK View Post
I enjoy breaking stereotypes, including the ideas that half-ogres are uncouth rabble and that all fantasy women must be supermodels who rely on "waif fu" rather than brute strength. Amira is a genuinely good person whose biggest character flaws come from her cloistered upbringing.
. . .
(Her pie-in-the-sky dream armor would be fine, Dwarven, epic plate with Fortify +2 and Lighten 50%. It's +4 DR at the same weight . . . but at $182,000, that won't be happening anytime soon.)
Personally I love the "monster" races more than I enjoy the others (personal exception being the Half-Elves). Given a choice, I'd be more than happy to take a Kobold (Banestorm) Rogue (Pyramid 3-64) through a Dungeon Fantasy campain, or convert over an Ibixian/Goattaur from some other games for a Barbarian instead of a Faun. Heckfire, I stated out a complete homebrew bipedal rat race for DF complete with power-ups. The one thing that I have learned through fantasy novels, especially care of Granny Weatherwax, is that good doesn't have to be nice and good doesn't have to be soft either.

But for Martial Artists, I think I'd probably prefer to grab an Atlas/Orion (depending on which supplement you're using) amulet first off if you can somehow get one in the new DF:RPG. I learned quickly that if you can, you might as well grab an amulet that passively quadruples your basic lift for purposes of encumbrance for only $5k. Never have to worry about those encumbrance penalties screwing with your martial arts again until you hit a NMZ and by that point your lighten spells are useless anyhow.
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