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Old 09-19-2016, 12:33 PM   #1
Nymdok
 
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Join Date: Dec 2006
Location: Houston
Default Re: what if another role playing game had DnDs cultural Impact?

That other thread not withstanding, at its genesis, I normally think of 3 or 4 RPGs that arent D&D.

Boot Hill
Gamma World
Top Secret
Star Frontiers

There were others Im sure, but these are the ones I remember (if only vaguely).

For example I seem to remeber not having an IQ stat in Boot Hill which certainly seems odd, but I DO like the idea of 'How can you honestly play someone smarter or dumber than yourself?'.

Had that been accepted Axiomatically it would have changed a lot. No INT/IQ /WIS stat in games would have meant HUGE changes for Magic Users and Clerics and would have had ripples throughout the industry.

Top Secret was quasi-point buy before it was cool.

Star Frontiers was practically Space D&D with the same kind of tone and feel. I remember that game fondly especially the simple, high resolution, D% rolls that seemed easy and intuitive. In hindsight I think the property was poorly handled, but against the onslaught of Fantasy that the market demanded, I guess there is no defense.

Nymdok
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Old 09-19-2016, 12:59 PM   #2
Johan Larson
 
Join Date: Apr 2009
Location: Toronto, Canada
Default Re: what if another role playing game had DnDs cultural Impact?

What is the most popular non-dungeoneering tabletop role-playing game? Vampire: the Masquerade?
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Old 09-27-2016, 06:31 AM   #3
lachimba
 
Join Date: Nov 2007
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Default Re: what if another role playing game had DnDs cultural Impact?

Quote:
Originally Posted by Johan Larson View Post
What is the most popular non-dungeoneering tabletop role-playing game? Vampire: the Masquerade?
Call of Cthulhu


Could easily have been the alternative.
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Old 09-19-2016, 01:56 PM   #4
Warlockco
 
Join Date: May 2008
Location: Colorado
Default Re: what if another role playing game had DnDs cultural Impact?

Quote:
Originally Posted by Nymdok View Post
That other thread not withstanding, at its genesis, I normally think of 3 or 4 RPGs that arent D&D.

Boot Hill
Gamma World
Top Secret
Star Frontiers

There were others Im sure, but these are the ones I remember (if only vaguely).

For example I seem to remeber not having an IQ stat in Boot Hill which certainly seems odd, but I DO like the idea of 'How can you honestly play someone smarter or dumber than yourself?'.

Had that been accepted Axiomatically it would have changed a lot. No INT/IQ /WIS stat in games would have meant HUGE changes for Magic Users and Clerics and would have had ripples throughout the industry.

Top Secret was quasi-point buy before it was cool.

Star Frontiers was practically Space D&D with the same kind of tone and feel. I remember that game fondly especially the simple, high resolution, D% rolls that seemed easy and intuitive. In hindsight I think the property was poorly handled, but against the onslaught of Fantasy that the market demanded, I guess there is no defense.

Nymdok
Thought Gamma World and Star Frontiers were just different flavors of D&D, I know Buck Rogers was.
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