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#1 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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#2 | |
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Join Date: Aug 2007
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Quote:
You could run out of well-rounded character options in just a couple of games. 5e might be "easy in" but it's "easy out" too. There is also little choice in many 5e characters. This seeds chargen but limits growth. Besides rolling and palcing stats I may have made about 7-8 choices during chargen and 2 since then (just made 4th level). Between now and 20th level there would be only thechoices at 8th,12th,16th and 19th levels about attribute points (and which ones) or Feats (and which ones). Those aren't really hard choices either. Gurps, of course is all about choices. Also, IMHO there's a sort of general robustness factor. Gurps is about as robust as game systems get and causes me to say "WTF" in just a few places. For example, it's probably part of a deliberate design choice but 5e'Encumbrance rules are generous to say the least. Krak's carries a great axe, 4 javelins, 2 hand axes,1 dagger, a longbow w/arrows, a quarterstaff, a bear trap, a drum, a general issue backpack and occasionally another PC and he hasn't hit his Encumbrance limit (300 lbs) yet. Let there be no mistake. You can have fun playing 5e but then I had fun in a long 2e campaign and even a 1e one-shot (we killed 57 kobolds) not that long ago. But would I pick 5e over Gurps as a GM? No, the rules would get in my way too often.
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Fred Brackin |
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| Tags |
| dungeon fantasy, dungeons & dragons, gurps dnd d&d comparison |
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