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Old 09-17-2016, 10:00 PM   #1
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: System comparison GURPS Dungeon Fantasy vs DnD 5e...?

  • Getting new traits (i.e., leveling up) in GURPS happens after most sessions. You have more control over the process.
  • Character creation is much faster in D&D. I'm impressed how they handled the whole backgrounds/class options in 5e. In a few minutes, you have a well-rounded character.
  • Combat in GURPS is more interesting, though takes longer (D&D 5e doesn't have the padded sumo wrestling issue of 4e). It helps if your players bother to learn the system; GURPS rewards system mastery.
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Old 09-18-2016, 11:17 AM   #2
Fred Brackin
 
Join Date: Aug 2007
Default Re: System comparison GURPS Dungeon Fantasy vs DnD 5e...?

Quote:
Originally Posted by Rasputin View Post
  • Character creation is much faster in D&D. I'm impressed how they handled the whole backgrounds/class options in 5e. In a few minutes, you have a well-rounded character.
This conclusion can run into issues pretty quickly. My 5e group has 5 players and 2 have the Outlander Background and 2 have the Criminal one. This not only gives you the same Skill choices and the one special ability it gives the same equipment too. i.e. Krak-raised-by-wolves and Fe the Party Girl both have musical instruments because Outlanders are all just musically gifted.

You could run out of well-rounded character options in just a couple of games. 5e might be "easy in" but it's "easy out" too.

There is also little choice in many 5e characters. This seeds chargen but limits growth. Besides rolling and palcing stats I may have made about 7-8 choices during chargen and 2 since then (just made 4th level). Between now and 20th level there would be only thechoices at 8th,12th,16th and 19th levels about attribute points (and which ones) or Feats (and which ones). Those aren't really hard choices either.

Gurps, of course is all about choices.

Also, IMHO there's a sort of general robustness factor. Gurps is about as robust as game systems get and causes me to say "WTF" in just a few places.

For example, it's probably part of a deliberate design choice but 5e'Encumbrance rules are generous to say the least. Krak's carries a great axe, 4 javelins, 2 hand axes,1 dagger, a longbow w/arrows, a quarterstaff, a bear trap, a drum, a general issue backpack and occasionally another PC and he hasn't hit his Encumbrance limit (300 lbs) yet.

Let there be no mistake. You can have fun playing 5e but then I had fun in a long 2e campaign and even a 1e one-shot (we killed 57 kobolds) not that long ago. But would I pick 5e over Gurps as a GM? No, the rules would get in my way too often.
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