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Old 09-15-2016, 01:10 PM   #39
Fred Brackin
 
Join Date: Aug 2007
Default Re: TL11^ Smart Shuriken - Awesome but Not?

Quote:
Originally Posted by sir_pudding View Post
Which appears to be incorrect. I am suggesting that you treat that as errata and give them one more HP based on weight.

Oops, I meant p. 107 under Move and Attack, first paragraph.
I don't think you can get by with just an edit of the Smart Shuriken's write-up here and there. For example, that Move 96 comes from Enhanced Move(Air) and is a top speed. Acceleration is only 12 by RAW. It'd have to travel in a smooth, straight line for 8 seconds to get up to that speed. With its' PER 10 it might not be able to see the target at that distance.

There are enhancements in Powers and Supers for Enhanced Move that would let you treat the 96 as regular Air Move or you could just buy the Air Move that high directly.

If we are re-writing from scratch I say give the thing a 1d Cutting (or Impaling) Innate Attack with Melee range. Then the Martial Arts p.107 rule would more clearly apply. I'm not sure that the device has the Thrusting damage attack (without using Slam) that the rule wants to substitute Slam damage for.

It wouldn't matter then that the device has No Manipulators. At least I've never seen a Shuriken that had arms and legs. :)

We could even up the Cutting Innate Attack to whatever we wanted and never have to mess with the Slam rules in the first place.

So there's my vote for "If you want this thing, write it up to be what you want from the start and don't mess with fiddly rules that probably don't work right at this scale anyway!". :)
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homing, shuriken, smart shuriken, ultra tech, ultra-tech


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