Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-11-2016, 02:13 PM   #11
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

Quote:
Originally Posted by Tom H. View Post
I have a question for anyone who knows or wants to speculate.

What do you see as the strengths of the new Dungeon Fantasy powered by GURPS over Dungeons & Dragons.

In other words, what reasons could we give a D&D player to play Dungeon Fantasy in addition to or instead of D&D?
I'm several iterations out of touch with D&D, but here's what I've got:

You play an active role in your own defense. Instead of being protected by just my AC, there's a menu of defensive as well as offensive choices, so I can do a lot of things to keep myself from being hurt.

Single currency for character development. In D&D, you get experience points. Somewhere along the line, your experience points accumulate into enough for a new level. That level translates into a semi-random number of hit points, certain scheduled increases to specific abilities, and depending on the edition of D&D possibly a free-ish selection from a menu of feats and skills. In GURPS, it's just character points. Want to improve skill with a weapon? Spend points on your weapon skill. Want to get generally stronger? Spend points on your ST. Want some other ability? There's a price for that in character points.

Related to that, player-controlled character development. Within potential campaign-related constraints, you can spend your points as you see fit rather than being tightly constrained in a specific progression. My magician can specialize in a handful of spells or dabble in a wide range as I see fit.

Weapon damage is based on ST modified by weapon attributes, not based on the weapon modified by ST. I don't know why, but that was always huge for me.

Skill defaults. There are well-defined rules for at least attempting tasks outside of my area of specialty.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
 

Tags
dungeon fantasy, fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.