Quote:
Originally Posted by Tom H.
I have a question for anyone who knows or wants to speculate.
What do you see as the strengths of the new Dungeon Fantasy powered by GURPS over Dungeons & Dragons.
In other words, what reasons could we give a D&D player to play Dungeon Fantasy in addition to or instead of D&D?
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The big difference for me is the higher level of detail in combat. GURPS combats are much more like real fights, or movie fights where every action is significant. D&D/Pathfinder fights are much more abstract and feel like someone summarizing a battle in very broad terms than describing it blow-by-blow.