Quote:
Originally Posted by whswhs
A starting route would be to figure a fair cost for Cannot Jump as a disadvantage.
So say Cannot Jump is X points. Then you buy Cannot Jump, and buy it off as Can Jump (Reduced Time 2). That will give you a net positive point value equal to the difference.
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Based on your suggestion, I found one reference to not being able to jump, under Legless (Tracks or Wheels) [-20]. The essential effects are: "you can neither jump nor negotiate obstacles that require arms and legs working together (e.g., a ladder or rope). You always leave a visible trail..."
Now the trail sounds like Nuisance, so call it 5% of the total [1], but splitting the other elements leaves me uncertain.