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Old 09-09-2016, 02:37 PM   #1
Donny Brook
 
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Default Re: [Power-Ups 4: Enhancements]Modifiying Traits

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Originally Posted by whswhs View Post
A starting route would be to figure a fair cost for Cannot Jump as a disadvantage.

So say Cannot Jump is X points. Then you buy Cannot Jump, and buy it off as Can Jump (Reduced Time 2). That will give you a net positive point value equal to the difference.

Based on your suggestion, I found one reference to not being able to jump, under Legless (Tracks or Wheels) [-20]. The essential effects are: "you can neither jump nor negotiate obstacles that require arms and legs working together (e.g., a ladder or rope). You always leave a visible trail..."

Now the trail sounds like Nuisance, so call it 5% of the total [1], but splitting the other elements leaves me uncertain.
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Old 09-10-2016, 12:02 AM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: [Power-Ups 4: Enhancements]Modifiying Traits

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Originally Posted by Donny Brook View Post
Based on your suggestion, I found one reference to not being able to jump, under Legless (Tracks or Wheels) [-20]. The essential effects are: "you can neither jump nor negotiate obstacles that require arms and legs working together (e.g., a ladder or rope). You always leave a visible trail..."

Now the trail sounds like Nuisance, so call it 5% of the total [1], but splitting the other elements leaves me uncertain.
I think I'd say Cannot Climb and Cannot Jump are each -10, and handwave the trail.
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