|
|
|
|
|
#1 |
|
Join Date: Aug 2014
Location: Snoopy's basement
|
That seems straightforward, thanks. But I think there are cases more complicated.
For instance, I would like to remove the two seconds of Concentration before you can jump your full distance. Obviously the modifier to use is Reduced Time, but how to I get a base cost for the ability to jump? |
|
|
|
|
|
#2 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
So say Cannot Jump is X points. Then you buy Cannot Jump, and buy it off as Can Jump (Reduced Time 2). That will give you a net positive point value equal to the difference.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
|
|
|
|
|
#3 | |
|
Join Date: Aug 2014
Location: Snoopy's basement
|
Quote:
Based on your suggestion, I found one reference to not being able to jump, under Legless (Tracks or Wheels) [-20]. The essential effects are: "you can neither jump nor negotiate obstacles that require arms and legs working together (e.g., a ladder or rope). You always leave a visible trail..." Now the trail sounds like Nuisance, so call it 5% of the total [1], but splitting the other elements leaves me uncertain. |
|
|
|
|
|
|
#4 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
|
|
|
|
|
#5 | |
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Quote:
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
|
|
|
|
![]() |
| Tags |
| power-ups 4 |
|
|