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Old 09-06-2016, 11:20 AM   #1
Sombreiro
 
Join Date: Nov 2015
Default Re: [HELP] Custom Spell: Forge Aura

I'm using this "pattern" for spells:
Can be Countered -5%
Hand Gestures -10%
Requires Speech -10%
IQ/H or IQ-6 -10%
Cast Time of -X%
Costs FP X%
Mana Sensitive -10%
Variable +5%

And we've called this "Arcane Casting", as it depends on the level of mana.
We slap lots of modifiers, and call them that. We use a scaling system, in which Magery(in CP)+Skills points(CP too)= the advantage of this same CP.
For example: Forge Aura would be Magery 0 as pre requisite, and Detect Magic, Detect Aura, Hide Aura as chain. Thus, it would be a 9 points advantage. We are thinking of nerfing this later, as this is exponential growth, maybe making it this exact formula but halved? making it a 4-5 points advantage, actually?

Still, we are, for now, using this magic system, as it is still beginning at the campaign. Mana has been restored 8 years in the past, so people are still creating spells and stuff
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