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#1 |
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I do stuff and things.
Join Date: Aug 2004
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There are no plans for extra sheets at this time.
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Battlegrip.com, my blog about toys. |
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#2 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Oh well...
Also, I'm not talking about different sheets, I'm talking about extra copies so you have a way to get a new "cardboard hero 4" when your copy gets an acid bath (also known as when the coke glass tips) |
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#3 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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One more day!
One more day till it is funded And we'll see what is in store May it be a new beginning So that GURPS will thrive once more! Will the next one be some Action Monster Hunters would be cool Maybe post-Apocalyptic Or with spaceships: blasters rule! (to the tune of Les Mis - tell his reverence your story . . . )
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#4 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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#5 | ||||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Wow? Really?
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#6 |
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Join Date: Nov 2008
Location: Yukon, OK
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Over 140k now including latest released data from W23
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#7 | |
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Join Date: Sep 2004
Location: Lancashire, UK
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#8 |
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Join Date: Jun 2006
Location: Spain —Europe
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I agree that including some kind of puzzles there would be nice, and they can be part of the very traps.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#9 |
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Join Date: Sep 2004
Location: Canada
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DF2 (and DFM2:Icky Goo, really) refer to really passive monsters as being essentially traps. In my opinion hazardous flora that isn't any more active than a poison ivy bush, or a dungeon room with low oxygen content or a methane leak are also "traps".
There's literal traps, IE hazards placed by sentient creatures in order to hinder or catch (or kill) other creatures. But as far as game-flow goes, traps are anything that has delvers dealing with an environmental hazard that doesn't come to get them, and doesn't chase them. It allows players to be pro-active (if they detect it) and it teaches players that flight from an encounter (with a trap) is a viable tactic, which hopefully they'll try in other situations. An abandoned treetop dungeon with weak, rotting floorboards will have delvers probing the floor with a 10-foot pole just like a buried dungeon with dart-firing pressure plates, and both dungeons mean that PCs will be reluctant to flee wildly from monsters because of the dangerous ground. Which is in contrast with above, but it's all in the application.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| dungeon fantasy, fantasy |
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