Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-24-2016, 11:40 AM   #13
malloyd
 
Join Date: Jun 2006
Default Re: Engineering (Civil) - Good for planning?

Quote:
Originally Posted by GodBeastX View Post
The skill associated with that is what I was looking for.
That looks like Administration to me - pushing around your resources (human and capital) to maximize the success of a large scale project.

I suppose there is a familiarity penalty for people who've never administered a colony project, but management is different for every kind of project. You don't need a specialized skill for each kind of enterprise you can manage.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
 

Tags
engineering, space


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:44 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.