Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-23-2016, 12:00 PM   #9
phayman53
 
Join Date: Dec 2012
Default Re: Incentivizing secondary attacks House Rule

Quote:
Originally Posted by DouglasCole View Post
Found it. Christian's Serendipity Engine
Hmm, this is a good idea, but I am not sure I like the execution. A lot of the results seem to demand ending in odd positions or require really specific things. I think I would prefer something more general and abstract. Maybe something like this:

Probing Attack

The attacker may make an attack with the same penalties to damage as a defensive attack. If the attack roll is successful, whether or not the defender succeeds in an active defense, roll a quick contest of the attackers Per based weapon skill verses the defender's DX or DX based weapon or shield skill (whichever is better). If the attacker succeeds in the quick contest, the attacker's next attack penalizes the defender's active defenses by -2, but only if the attacker makes an attack according to the following margin of success table:

MoS of 1-2: attacker must attack with a different weapon/striker or the opposite end of the same weapon (a pommel strike following a blade attack, a butt strike following a spear thrust, etc.--must be significantly different part of the weapon, usually on the opposite end). Grapples are also appropriate follow-up attacks and may be armed grapples with the attacking weapon.

MoS of 3-4: attacker must attack with any different part of the weapon. So any options from MoS 1-2 is appropriate, but following a swing with a thrust (or vise versa) or the back side of a double-bitted weapon also works. Special optional rule: a back edge attack with a two-edged sword after a swing is also appropriate, but suffers the same damage penalty as a defensive attack (simulating the weaker nature of the swing with a back edge).

MoS of 5+ or critical success: any attack by the attacker following the probing attack reduces the defender's active defense by -2.
phayman53 is offline   Reply With Quote
 

Tags
active defense, house rule, multiple attacks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:02 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.