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Old 08-16-2016, 01:50 AM   #1
Roh
 
Join Date: May 2015
Default Re: GURPS Space World Building Issue

I must have gotten something very wrong in the math. It was going to have the population cap at under 200 million for a planet that was over 5000 miles in diameter. At tl 10. That just seems... Questionable.
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Old 08-16-2016, 02:16 AM   #2
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Default Re: GURPS Space World Building Issue

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Originally Posted by Roh View Post
I must have gotten something very wrong in the math. It was going to have the population cap at under 200 million for a planet that was over 5000 miles in diameter. At tl 10. That just seems... Questionable.
We need your numbers. What is the world's affinity, diameter, and TL?
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Old 08-16-2016, 02:39 AM   #3
Roh
 
Join Date: May 2015
Default Re: GURPS Space World Building Issue

I had actually already gotten rid of them. But... roughly 0.5 diameter, 7 affinity, TL 10, 50% ocean coverage... Aaah. I can't remember most of the other attributes but I plan to start over tomorrow. First thing is I'm going to make that World sheet fillable instead of making ugly text files.
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Old 08-16-2016, 02:58 AM   #4
David Johnston2
 
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Default Re: GURPS Space World Building Issue

If your affinity is 7 then the base would be 130 million times 20 million or 2.6 billion. After applying the diameter modifier it should have been about 1.2 billion with a 5.000 mile diameter. 5,000 miles isn't .5.
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Old 08-16-2016, 04:42 AM   #5
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Default Re: GURPS Space World Building Issue

I wanted to shamelessly plug my Starsystem generator which takes care of all the fiddly maths for you:
http://ultima.vsos.ethz.ch/starsystem-gen/
With the source here:
https://github.com/tschoppi/starsystem-gen/

However, it seems that something broke on the server, which I'll have to fix tonight.

Last edited by Myrion; 08-27-2016 at 03:36 AM. Reason: Set up my server with a prettier URL
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Old 08-16-2016, 09:23 AM   #6
Roh
 
Join Date: May 2015
Default Re: GURPS Space World Building Issue

Okay then I was right on track up until 130 million then. I broke down at the squaring the planets diameter(in earth diameters). I'm very bad with math. And from the wording I couldn't see how the instructions weren't going to make the number smaller not larger.

And it seems like I screwed up at the diameter too. Which I did find kind of confusing but I had though I managed to muddle my way through.
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Old 08-16-2016, 09:47 AM   #7
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: GURPS Space World Building Issue

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Originally Posted by Roh View Post
Okay then I was right on track up until 130 million then. I broke down at the squaring the planets diameter(in earth diameters). I'm very bad with math. And from the wording I couldn't see how the instructions weren't going to make the number smaller not larger.
Well, they were. Say for example that your population base is 2.6 billion. That's how many people Earth could sustain at its TL and affinity score and so on. But say your planet's diameter was half of Earth's. Then it would have only one-fourth the surface area. With the same number of people per square mile, and one-fourth the square miles, you get one-fourth the number of people. And one-fourth of 2.6 billion is 0.65 billion. That's how it's meant to work.

Suppose, on the other hand, that the planet had 1.5x Earth's diameter. That's 2.25x the area. That would give you 5.825 billion. Having a lot more people on a bigger planet seems right, yes? But if a bigger planet has more a smaller planet should have fewer.
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Old 08-16-2016, 01:27 PM   #8
weby
 
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Default Re: GURPS Space World Building Issue

Quote:
Originally Posted by Myrion View Post
I wanted to shamelessly plug my Starsystem generator which takes care of all the fiddly maths for you:
http://ultima.vsos.ethz.ch:8080
With the source here:
https://github.com/tschoppi/starsystem-gen/

However, it seems that something broke on the server, which I'll have to fix tonight.
A suggestion on the generator for improvement:

Allow giving of the random number seed on the starsystem level(The first page) and if given pass on always the same random numbers based on it to the one or more planetary systems generated and use them as random number seeds on those. Thus the same seed would always generate the same resulting system.
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Old 08-16-2016, 03:46 PM   #9
RogerBW
 
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Default Re: GURPS Space World Building Issue

Quote:
Originally Posted by Myrion View Post
I wanted to shamelessly plug my Starsystem generator which takes care of all the fiddly maths for you:
http://ultima.vsos.ethz.ch:8080
With the source here:
https://github.com/tschoppi/starsystem-gen/
Nifty!

The thing I would really like to be able to do is enter star parameters. Specifically spectral class and luminance, because those are the numbers I mostly have for real-world stars, and the others can largely be derived from them.

(While I'm waiting for Jon Zeigler's new system to be ready…)
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Old 08-16-2016, 07:59 PM   #10
Roh
 
Join Date: May 2015
Default Re: GURPS Space World Building Issue

Hey Myrion I don't suppose you know anyone who tossed together a nifty Species generator too, eh? lol
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