Quote:
Originally Posted by Kalzazz
Well, the goal is to allow people to murder each other using normal GURPS combat, then be fine, rather than to murder each other using a different combat system such as Codex Duello (and I admit, I unfortunately don't understand Codex Duello well enough to actually run it, I could figure out part of it, then got lost)
My current plan is 'Couple greater control crossroads, time spanning, throw an area effect and duration on there, make some vague discussion of 'time loops' or something, smile and nod at the DM and hope he likes it', under the notion that whatever happens in the area of the effect goes and happens, then 'time loops' or something and its back where it started. Because, magic?
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That's a perfectly viable explanation in my book. I'd accept it without hesitation. If you wanted to apply time looping to other situations, we'd need to sit down and hammer out the details, but no-death sparring is fine.