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Old 08-12-2016, 02:20 PM   #9
Prince Charon
 
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Join Date: Dec 2012
Default Re: The D&D/d20 Spell Conversion Thread

Quote:
Originally Posted by Phantasm View Post
Here's my "magic missile"

Force Missile
Missile
Prerequisites: Magery 1.
College: Mega-Magic (for want of a better college)

This spell creates a single projectile made of solid magical energy, which is then fired at its target, up to a range of 50 yards. In all other respects, it follows the standard missile spell rules.

Cost: 1-3, can be held for up to Magery seconds. Double cost to create a second missile, triple cost to create three missiles, etc., up to a total of five missiles. The missiles do 1d burn damage per point of energy.

Item
Wand, staff, or rod: 200 energy.


Basically, it's a missile of pure magical energy, which is why I put it in Mega-Magic. Part of me wants to put it in the Energy sub-college, but that didn't seem to properly fit. If you can find a better college for it, I'm open to suggestions.
I'd suggest calling it a Meta-Spell, because it's a bolt of magical energy. I'd also suggest removing the prerequisite, but that may be a matter of personal taste (it's a low-level enough spell in D&D that it seems like the sort of thing that could be cast at Magery 0).
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