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#8 |
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Join Date: Jun 2006
Location: On the road again...
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Here's my "magic missile"
Force Missile Missile Prerequisites: Magery 1. College: Meta-Magic (for want of a better college) This spell creates a single projectile made of solid magical energy, which is then fired at its target, up to a range of 50 yards. In all other respects, it follows the standard missile spell rules. Cost: 1-3, can be held for up to Magery seconds. Double cost to create a second missile, triple cost to create three missiles, etc., up to a total of five missiles. The missiles do 1d burn damage per point of energy. Item Wand, staff, or rod: 200 energy. Basically, it's a missile of pure magical energy, which is why I put it in Meta-Magic. Part of me wants to put it in the Energy sub-college, but that didn't seem to properly fit. If you can find a better college for it, I'm open to suggestions.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 08-25-2020 at 06:03 AM. Reason: fixed a typo |
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| Tags |
| d&d conversion, gurps magic |
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