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Old 08-10-2016, 10:58 PM   #23
Zarmonic
 
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Join Date: Dec 2013
Location: Seattle, WA
Default Re: [RPM] Questions

Cool. I think that most players understand and accept the challenge of beating enemies by targeting their weaknesses. This is something that becomes a lot harder if either HT or Will are just as good at countering ALL spells. Of course, it also makes the players vulnerable too! Again, I think that's a factor they can accept as long as the rules are made clear.


But in that Quick and Dirty method, it's the first roll that's not GURPSy. The vast majority of rolls made for the game are to roll underneath a target skill number and if a task is harder, the skill number goes down. But with this, the modifier is on the dice, not the target number. I don't get why this is necessary.
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