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#16 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
I find it interesting that you bring up Microscope, the GMless game, but seem to be unwilling to accept a gradual spectrum of GM power/role/duties, preferring to either have an 'omnipotent' GM or to eliminate the role entirely (note: I'm not sure 'omnipotent' is the right word here, but it seems to be the closest short descriptor I could come up with; okay, maybe 'absolute' would be another one). Regarding 'just save both groups': given the context, that would seem to be not a case of sharing the narrative control, but rather of taking it over completely. Sharing, to me, would be more exemplified by the phrase "Yes, this is what happens, but . . .", as it produces interesting additions to the narrative without demolishing those built by prior participants. I've seen some cases when GMs ask other people (whether players or not) about what they think are possible long-term follow-ups to some situation, and I don't think that such asking should necessarily be seen as a negative thing. In fact, people not seeing it as a negative thing seem to be the reason why shared-narrative campaign styles/game systems were invented. Finally, about the GM gaining some narrative control of the PCs: actually, that does and can happen too. Probably the most common form I've witnessed so far can be described as approximately "Hey, player, you know, for the next plot, it would be really cool if your character made a such-and-such decision or deed". This form of request can be slightly changed, e.g. to a form of "You have such-and-such Disadvantage/Aspect/etc.; I'll bribe you [points or other goodies] if you autofail/don't resist/exaggerate said trait in the following scene". |
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| game mastering |
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