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#4 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
And there is a technique (an action, really) to reduce the penalties already - it's called Break Free (or attack to break free in Technical Grappling). If a player brought that technique to me on a character sheet, I'd veto it on the spot. From a game design perspective, the penalties are not the same kind of penalties you get for "I'm doing something hard." The penalties are the grappling equivalent of damage. They're the effect. Now, you could potentially buy "slipperiness" (Control Resistance in Technical Grappling) that makes it harder to achieve that effect in the first place. There are already advantages that give you bonuses on skill rolls to break free. So there are things that make you difficult to grab, and difficult to hold on to, already. I'd look to those.
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| Tags |
| grappling, ground fighting, martial arts, techniques |
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