Re: Do stop thrusts end movement?
I think there's a realism issue with the collapse between 8 points of damage and knockback/knockdown. Even if you say the attack is not trying to damage (say using a padded weapon) and only does half-injury, it is quite possible to hit someone and knock them back or over without doing serious injury the way 8 or even 4 points of injury counts towards unconsciousness & bleeding.
Seems to me that just getting attacked, defending (& of course Retreating), and taking damage would realistically be increasing significant levels of interruption compared to how someone can move when those things are not happening. Currently none of them (except Retreating) have any effect on movement. Taking 8+ points and being knocked off course would I think tend to pretty well mess up someone's movement, more than just 1-3 movement points.
The thing about a Stop Thrust is that it means someone's trying to stop you by putting a pole between you. If they're not failing a skill/DX roll, then they're going to be bracing their feet and keeping it between you. Movement Points and even laws of physics aren't going to get the attacker closer to a successful stop-thruster unless the pole breaks or stops being between the two bodies.
|