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#10 | |
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Join Date: Feb 2007
Location: Everywhere that freedom rings
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Quote:
All this is quite subjective. So even rules that expressly state when to use them, given enough variables, it will eventually become a question of "is this the right place/time to use these rules?" This is why I would say that DM/GMing has a level of art to it. I will admit that I am biased. I am not a fan of games that specifically give players the ability to arbitrarily alter the game in their favor. To me those games become less "this is my character in this world risking for reward/survival" and more "I have a responsibility over this point of view chapter and when I get enough points I will rewrite things to how I see fit, prior established elements be damned." There are those who will say "but its expected that the players will change the narrative within reason." I say that's exactly what is expected of the DM/GM too, so you're really just changing who has the opportunity for abuse. "But the rules allow them to do that! They're just following the rules!" Which I think brings the matter full circle.
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"Do not be too moral. You may cheat yourself out of much life. Aim above morality. Be not simply good; be good for something." --Henry David Thoreau |
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| game mastering |
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