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Old 07-18-2016, 05:27 AM   #13
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Realism; Strength is not important for swordsmanship(?)

Quote:
Originally Posted by Lord Azagthoth View Post
If your attack doesn't accelerate anymore from a certain point then you have initiated the attack to far off the target; Ideally, you would like to hit your opponent just before you reach maximum velocity and the range you need you would like that to be a short as possible. The longer the range the slower the acceleration (or it stops accelerating and continues at the same speed or even slows down) the more your opponent is able to defend himself.

And don't start talking about that this is already in the rules because you get extra damage. The extra damage is nice to have, but to lessen the chance of your attack getting parried is what you want.
Hmm. That sounds like a form of Deceptive Attack.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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