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#1 |
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Join Date: Jun 2013
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Good words! I agree with almost all of them. Only quibble is that the ability to manipulate weather by moving clouds doesn't seem like a Pegasus ability, it seems like a setting feature. Maybe Cloudshaping (DX/average) is a skill, like Kick-Harvesting (HT/average) for how Applejack gets apples out of a tree or how "Pinkie Pie's various tics" is a viable specialization of Fortune Telling.
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#2 | |
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Join Date: Jul 2008
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Quote:
(It's a pretty minor point either way, though it could get hairy to model it the way I'm proposing.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 07-16-2016 at 10:56 AM. |
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#3 |
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Join Date: May 2013
Location: Ellicott City, MD
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Pegasus ponies have Enhanced Move (Air). When the math was done, Rainbow Dash cruises at mach 5, and hits mach 10 when performing a Sonic Rainboom. Sure, others aren't quite that fast, but, they're not slow by any means.
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#4 |
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Join Date: Jun 2016
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A few general thoughts.
Base ST may be as high as ST 18 (large pony in the Basic set) and probably as low as 7-8 for the smallest breeds. It may be reasonable to assign them ST 10 (since they are _little_ ponies, and to keep it simple) but you should keep in mind possibility of assigning them other ST values. Assigning HT 11 will make them closer to real ponies and also explain (partly) increased heartiness They are able to run pretty fast, not unlike real horses, so like real pony in the Basic all of them should have Enhanced Move 1(Ground). Now to steal a few things from Bio-tech, which are suggested for uplifted animals: Horizontal disadvantage will make many actions impossible. To carry things while moving, stand on their hind legs and use both to manipulate objects, ponies should probably have semi-upright. While ponies definitely do not have No Fine Manipulators they may rate one or two levels of Bad Grip (it will make combat with weapons harder, but it may make things more interesting). back to the general points Many ponies have used their _tails_ to manipulate objects. It may be possible to explain this as a cartoon shenanigans... or to take it seriously and give them Extra Arm (Extra-flexible, Weak). Attribute boni: I would advise to keep bonus to IQ and DX for unicorns and pegasi limited to +1. ST bonus for Earth ponies should of course at least +2, and possibly more. Now about their powers. I would advise to drop the Magery from all templates. But even if you keep it for unicorns, other two races definitely do not have it. They do not cast spells in the GURPS Magic skill-based fashion. Earth ponies - it is unclear whether they have any unusual abilities aside from what their cutie mark is telling them. For me it seems that what they all have is increased ST and something or all from: Increased HP, Inreased FP, Increased HT, 1-4 levels of DR(Tough skin). Their supernatural powers are easier to describe as a perk. Pegasi - I'd say their wings are usually small enough to consider them Small Wings. They have possibility of adding both Basic Move end Enhanced Move (Rainbow Dash, while very fast in general, doesn't seem to have significantly greater Basic Move than other top athletes - but she does have an extra level or two of Enhanced Move). While their ablilty to physically interact with clouds can be described as a perk, creating whirlwinds, producing lightning and rain is significantly more versatile - I would call it Control. I am not sure which kind of Control, but Control(Air) or Control(Weather) _without_ Natural Phenomena seems like possible candidates. Unicorns - remember that I said to drop the Magery? I meant that for Unicorns as well. It does not look like they are casting spells in the GURPS Magic paradigm. They use their telekinesis constantly and do not become tired in minutes. It also looks like they are more limited by their aptitude (power level, so to speak), then by learning - not only Twilight, but many others are able to learn new spell in short amount of time; and if some feat is beyond reach of some unicorn it is more likely to stand out of that reach forever (barring Alicorn Amulets and such). It is more reasonable to represent telekinesis as - well - Telekinesis advantage. It should have Cannot affect self (no self-levitation), Visible and possibly Cannot punch limitations; I am not sure about Cannot punch because of "force blasts" that many unicorns seem to use when situations calls for that - since it is used even by untrained unicorns it is easier to assume that this is a "punch" with telekinetic field and not Innate attack. Lowest possible level can be as low as TK 2 - strong enough to lift 3.2 pounds and therefore to manipulate everyday objects and tools. Twilight probably have no less than TK 50; but even low-powered unicorns may have additional enhancements - Increased Range and Area effect seems to be widespread but not ubiquitous. Other unicorn magic I'd call Modular abilities (probably as AA to their TK, but I am not sure). I have not decided what kind exactly, but they are switchable even without a Concentrate, but are not full Cosmic - you have to research spells first, not whip something appropriate to the situation on a whim. Last edited by Cthugha; 07-16-2016 at 05:44 PM. |
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#5 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Pegasi don't need a Disadvantage to compensate for their wings; Earth Ponies racially have extra points that randomly go towards ST, HT, Move, Speed, and talents related to geology, animal handling, or Green Thumb. The three tribes probably don't all come out on equal footing in purely gamist terms, and of course there's always a lot of room for individual variance (Fluttershy's Animal Friend level is extremely unusual for a Pegasus, Maud Pie is very strong even for an Earth Pony, etc).
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#6 | |
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Join Date: Aug 2018
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Quote:
I think Bulk Biceps has Air Move 0. |
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| Tags |
| gurps, pony, template |
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