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#1 |
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Join Date: Jul 2008
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Well, on the level of making a template (or a template plus 3 lenses), you appear to have succeeded. It seems like you miscalculated or mis-described the Pegasus' flight Advantage, since Flight (Winged) is 30 points. And given No Fine Manipulators, the Earth Pony ST bonus should be given a discount. Aside from that I disagree with a number of your decisions WRT actually making ponies...
While I don't necessarily disagree with it, you might want to think about whether ST 10 is actually the right baseline for ponies. You could change it! But it might be good to just go with that. The big issue in the basic template is that ponies don't lack fine manipulators. Sure, their body plan doesn't look like it offers any, but they routinely demonstrate otherwise, and you'll make the setting unrecognizable if you ignore that. Ponies often use either their forehooves or their mouth for grabbing things and other fine manipulation tasks. If anything, the ability to perform fine manipulation with the mouth might warrant an extra arm! Horizontal is useful, though it may not work if you go with the extra arm (because it's overly specific, basically). Also, if you drop No Fine Manipulators you probably don't need Extra Legs, because the front legs are counted as arms. The alternative arrangement, without Horizontal, would be to keep Extra Legs but add Foot Manipulators (2x) [-6]. I have no idea why you decided ponies have Regeneration. I'd also suggest holding Cutie Marks a bit more open, as at least some of them seem to bestow extraordinary abilities, not just a minor edge in certain skills. (Fluttershy's animal speech being the most basic example.) Finally, giving all ponies Magery 0 may be a problem. As you've written it, all ponies could cast spells reasonably well! Non-unicorns would have a somewhat limited range if they're not allowed to buy additional Magery, but that's still way more spell-casting than seen from them. It's true that non-unicorns can often see magic, but that might be better represented with a setting rule that magic almost always involves glowy fields that normal vision can see just fine. On the specific templates, your attribute bonuses are...troubling. Giving unicorns +3 IQ is enormously over the top. I wouldn't suggest unicorns are any smarter than anyone else as a group, but certainly they're not that much smarter. IQ+3 would make them totally crush the other races in a huge spectrum of roles, which is not what we see at all. On the other hand giving them more levels of Magery might not be wrong. I'd also strongly suggest giving them Telekinesis and maybe Accessory (light source) because those seem to be native abilities that don't require formal spellcasting. +3 DX for pegasi isn't a great idea either. DX is the core skill of most athletic activities, and other than flight earth ponies usually can at least hold their own against pegasi in athletic activities. If you're giving a DX bonus at all, I'd make it smaller and give it to both. The earth pony bonuses might be okay, but I'd probably suggest at least scaling down the HT a little. Pegasi also need something to represent their ability to treat clouds as solid and manipulate them. The first is probably a modified Walk on Air, the second I'm not sure exactly how to deal with, probably a very small area Control Weather with Environmental?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#2 |
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Join Date: Jun 2013
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Good words! I agree with almost all of them. Only quibble is that the ability to manipulate weather by moving clouds doesn't seem like a Pegasus ability, it seems like a setting feature. Maybe Cloudshaping (DX/average) is a skill, like Kick-Harvesting (HT/average) for how Applejack gets apples out of a tree or how "Pinkie Pie's various tics" is a viable specialization of Fortune Telling.
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#3 | |
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Join Date: Jul 2008
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Quote:
(It's a pretty minor point either way, though it could get hairy to model it the way I'm proposing.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 07-16-2016 at 10:56 AM. |
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#4 |
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Join Date: May 2013
Location: Ellicott City, MD
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Pegasus ponies have Enhanced Move (Air). When the math was done, Rainbow Dash cruises at mach 5, and hits mach 10 when performing a Sonic Rainboom. Sure, others aren't quite that fast, but, they're not slow by any means.
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#5 |
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Join Date: Jun 2016
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A few general thoughts.
Base ST may be as high as ST 18 (large pony in the Basic set) and probably as low as 7-8 for the smallest breeds. It may be reasonable to assign them ST 10 (since they are _little_ ponies, and to keep it simple) but you should keep in mind possibility of assigning them other ST values. Assigning HT 11 will make them closer to real ponies and also explain (partly) increased heartiness They are able to run pretty fast, not unlike real horses, so like real pony in the Basic all of them should have Enhanced Move 1(Ground). Now to steal a few things from Bio-tech, which are suggested for uplifted animals: Horizontal disadvantage will make many actions impossible. To carry things while moving, stand on their hind legs and use both to manipulate objects, ponies should probably have semi-upright. While ponies definitely do not have No Fine Manipulators they may rate one or two levels of Bad Grip (it will make combat with weapons harder, but it may make things more interesting). back to the general points Many ponies have used their _tails_ to manipulate objects. It may be possible to explain this as a cartoon shenanigans... or to take it seriously and give them Extra Arm (Extra-flexible, Weak). Attribute boni: I would advise to keep bonus to IQ and DX for unicorns and pegasi limited to +1. ST bonus for Earth ponies should of course at least +2, and possibly more. Now about their powers. I would advise to drop the Magery from all templates. But even if you keep it for unicorns, other two races definitely do not have it. They do not cast spells in the GURPS Magic skill-based fashion. Earth ponies - it is unclear whether they have any unusual abilities aside from what their cutie mark is telling them. For me it seems that what they all have is increased ST and something or all from: Increased HP, Inreased FP, Increased HT, 1-4 levels of DR(Tough skin). Their supernatural powers are easier to describe as a perk. Pegasi - I'd say their wings are usually small enough to consider them Small Wings. They have possibility of adding both Basic Move end Enhanced Move (Rainbow Dash, while very fast in general, doesn't seem to have significantly greater Basic Move than other top athletes - but she does have an extra level or two of Enhanced Move). While their ablilty to physically interact with clouds can be described as a perk, creating whirlwinds, producing lightning and rain is significantly more versatile - I would call it Control. I am not sure which kind of Control, but Control(Air) or Control(Weather) _without_ Natural Phenomena seems like possible candidates. Unicorns - remember that I said to drop the Magery? I meant that for Unicorns as well. It does not look like they are casting spells in the GURPS Magic paradigm. They use their telekinesis constantly and do not become tired in minutes. It also looks like they are more limited by their aptitude (power level, so to speak), then by learning - not only Twilight, but many others are able to learn new spell in short amount of time; and if some feat is beyond reach of some unicorn it is more likely to stand out of that reach forever (barring Alicorn Amulets and such). It is more reasonable to represent telekinesis as - well - Telekinesis advantage. It should have Cannot affect self (no self-levitation), Visible and possibly Cannot punch limitations; I am not sure about Cannot punch because of "force blasts" that many unicorns seem to use when situations calls for that - since it is used even by untrained unicorns it is easier to assume that this is a "punch" with telekinetic field and not Innate attack. Lowest possible level can be as low as TK 2 - strong enough to lift 3.2 pounds and therefore to manipulate everyday objects and tools. Twilight probably have no less than TK 50; but even low-powered unicorns may have additional enhancements - Increased Range and Area effect seems to be widespread but not ubiquitous. Other unicorn magic I'd call Modular abilities (probably as AA to their TK, but I am not sure). I have not decided what kind exactly, but they are switchable even without a Concentrate, but are not full Cosmic - you have to research spells first, not whip something appropriate to the situation on a whim. Last edited by Cthugha; 07-16-2016 at 05:44 PM. |
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#6 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Pegasi don't need a Disadvantage to compensate for their wings; Earth Ponies racially have extra points that randomly go towards ST, HT, Move, Speed, and talents related to geology, animal handling, or Green Thumb. The three tribes probably don't all come out on equal footing in purely gamist terms, and of course there's always a lot of room for individual variance (Fluttershy's Animal Friend level is extremely unusual for a Pegasus, Maud Pie is very strong even for an Earth Pony, etc).
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#7 | |
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Join Date: Aug 2018
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Quote:
I think Bulk Biceps has Air Move 0. |
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| Tags |
| gurps, pony, template |
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