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#1 | |
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Join Date: Dec 2012
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1. Yeah perhaps...it just some weird part of me says using a weapon in the mouth would break teeth... 2. I'd argue that they have at least magery 0, they are inherently magical creatures but only unicorns can focus it. I heard theories that the reason pegsus can fly with small wings is because of magic. 3. perhaps, though the abilty to fly seems like a game changer enough to be expensive but again I don't know how gurps plays in practice. 4.yeah I thought about pacifism...it just for player charecters I assume they don't have that by default. 5. I was trying to represent the sort of difficulty to get hurt by pianos falling on them. Might not be the right advantage 6. that is an idea about cutie marks, though in the show they can be taken away and when they are they have no ability to do anything well. |
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#2 | |||||
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Join Date: Jun 2013
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But what skill is weather manipulation by physically moving clouds around... I'm thinking there are skills that exist in Equestria that just don't make sense in general GURPS. Quote:
So, my advice is to have a subset of damage called comical damage, done by things like pianos and boxing-gloves-on-sticks and whatnot. Compare it to HT to see if it stuns someone or knocks them out, double it to see what kind of knockback/knockdown it inflicts, and then ignore any actual HP loss (including any collisions that result from the knockback). Now, giving all the PCs a bit of Regeneration because natural healing takes way too long and you want them to wake up with all their HP every morning, that might be a good idea. But if you're using the RAW for pianos, they kill people. As well they should! Quote:
This is fun, I hope it's helpful. |
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#3 |
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Join Date: Sep 2004
Location: Southeast NC
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Pegasus flight is somewhere between Winged and Small Wings. They don't really suffer the problems of huge wings that really get in the way, but a crippled wing will ground them completely until healed. I might call it a -20% limitation.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#4 | |
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Join Date: Dec 2012
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But yeah without there cutie marks the mane six basically lost all talents, Twilight could barely do magic beyond the basics, Applejack massive kicking strength was lessen, Rarity lost her ability to know if something was ahethically pleasing, and Fluttershy lost her animal empathy...basically ponies are really crippled without a cutie mark. It was also tken in the a season finally where one villain took all of the magic of ponies., suggesting it is a magical thing...which was my justification for magery zero...I thought that meant you have magic within you just have no method to use it. |
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#5 |
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Join Date: Jun 2016
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Magery is the ability to cast spells. If some abilities may be suppressed (by anti-magic which will be useless against non-magical creature) you do not pay _extra_ points for Magery, you pay _less_ points for abilities (because cutie marks are not suppressed naturally, only by intentional use of abilities, the discount is 5%, so actual cost savings is negligible, but still you do not pay extra points to be more vulnerable than someone who did not pay extra).
And a small correction - villain was in S4 ending, pony who removed cutie marks was in S5 opening. |
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#6 | ||
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Join Date: Jul 2008
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RyanW's suggestion that they might get -20% instead of -25% due to their very compact wingspan seems good to me though. Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#7 | |
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Join Date: Dec 2012
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#8 |
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Join Date: Jun 2016
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Please excuse my unsolicited advice, but if that's the case I would recommend to play at least a couple of one-shots with human characters. It is easier to start with basics for players, but it' even more important for GM. If you remember how to GM human characters, then you can add a simple cheat sheet for all advantages and limitations inherent to the pony form; trying to learn basic rules (punch is thr-1 cr damage) at the same time as modificators (hooves add +1 to punch and kick damage) is will likely lead to mistakes. I'd recommend something where PC have (mostly) human body plan but have access to unusual powers - fantasy, supers, cyberpunk or SF with high biotech + safe-tech.
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#9 |
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Join Date: Sep 2018
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I know this thread is probably dead, but if the original poster is still paying any attention to this, there is currently a MLP tabletop rpg that may be beneficial in making a GURPS campaign based around mlp. I've played it, it's been simplified so that little kids can play it, so it is sort of weird, and not set up like most rpgs that I've listened to, but again, it could potentially function as a sort of template for setting up GURPS.
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#10 |
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Join Date: Feb 2006
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On the Magery, a creature can be inherently magical and not have Magery.
Magery says you count as mage for some stuff , can sense magic vaguely and with training cast spells. I do not remember it being common for all ponies to sense magic. If in the scope of setting has available anti magic (outside of a single enemies special power) you can put -10% or -5% depending on how common limitation of power source magic on anything that a no mana area or antimagic field would affect. If no mana zones exist you could give them dependency mana. If none of these apply you can just say they are inherently magic and the only mechanic on most is the cutie mark. Maybe give cutie mark powers the power source limit for a point break if it fits the theme. On templants, I do not remember the subtypes being that extreme on stats. +3 is high for a racial templant. |
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| Tags |
| gurps, pony, template |
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