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#11 |
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Join Date: Sep 2008
Location: near London, UK
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I think one big question at this point is:
"Should a single aircraft only ever require a single GURPS skill to fly it in all its modes?" And I think the answer must be "no", because we have things like Ospreys and Harriers and stoppable-rotor helicopters that have multiple distinct – let's call them "flight modes", one helicopter- or vertol-style for hovering and low-speed flight and one airplane-style for faster flight. Mind you, I'm working right now on an adventure set during the Falklands War, and one of the stock PCs is a Harrier pilot who's been shot down. I'm not going to insist that he have Vertol as well as High-Performance Airplane even if that's what he should have, because his piloting skill in this adventure is only going to be useful for knowing things about aviation, not for flying.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#12 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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It's not actually STOL if the thrust is not vectored. Its wing is fairly small, and it needs a fair run to take off or land in this mode.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#13 | |||
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Join Date: Aug 2004
Location: traveller
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Quote:
Quote:
Helicopters, not so much. Quote:
Features that can produce different handling characteristics even in a single main rotor helicopter include clockwise vs. counter-clockwise rotation, fixed vs. semi-rigid vs. fully articulated rotor system, high vs. low inertia rotors, conventional tail rotor vs. ducted fan vs. NOTAR, nose-high vs. skids-level hover attitude, and degree of automation and hydraulic assist in the flight controls. I was surprised and pleased as a senior aviator to sit down in my first unfamiliar helicopter type in almost ten years (fifth overall) and pick it up to a hover with nary a bobble. Learning all the systems and how to respond to specific emergencies took considerably longer -- but that's what familiarity penalties represent. Last edited by thrash; 07-15-2016 at 04:22 PM. |
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