Quote:
Originally Posted by Stormcrow
A game like GURPS favors the GM-as-game-engine mode. It's got rules for everything, and the players have access to all the rules. The GM need merely apply them. You CAN insert GM judgment in what happens, but you typically have to remove pieces of the rules to do it. GURPS is very forgiving of this; there are few rules that can't be replaced with GM rulings. Some other games make this more difficult.
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I would argue that GURPS doesn't relegate the GM to being a simple "game engine" due to the number of abilities that are explicitly dependent on the GM's judgement, or at the very least, GM-player negotiation.