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#1 |
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Join Date: Sep 2008
Location: near London, UK
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Kreios:
Looks as if you're considering Advanced Combat with full vector manoeuvres for all participants, whereas I'm mostly interested in Basic Combat. (While it's not part of this thread, the campaign brief is that I'm more interested in why the fight has been happening than in exactly what happens during it.) Agreed, closing down to multiple smaller missile launchers makes sense in some cases. On the other hand, they do want a weapon with long reach but that can cripple, rather than destroy, an opponent - at least some of the missiles on board will be conventional warheads, unless there's a full-on war going on. Remember that the Fearless is a generation behind most of the other craft here. I'll take other comments on board and post updates...
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#2 |
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Join Date: Sep 2008
Location: near London, UK
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(Many updates.)
Having a full-size nanofactory gives +1 HT - that's why the County did. But armour is probably more useful, in the end. Dymka: as I see it, the power plants are rigged for a quick startup when it's detected and has to close to engage. I've added cargo hold space, though I assume that hangar bays are generally not full and will have extra stores stowed in them at the start of a cruise. I see nothing in the rules to suggest that missile launchers aren't fixed/turret/spinal just like beam launchers. Suggesting that the Prizrak should give up some of its firepower in favour of survivability is to misread the priorities of the Novaya Europan naval architects. The shuttle is a generic one: it can land vertically in vacuum if it needs to. Worlds with their own aerospace manufacturing capabilities, or simply enough money to buy custom-made craft, will certainly have ones that are tailored to their particular environments. (Yes, there's some radiation, but it's mostly gammas; it doesn't leave you with neutron-enriched air like the fission air-ram.)
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#3 |
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Join Date: Aug 2007
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The radioactive objection tot eh fission air-ram should be heavy elements lost from the reactor core. I don't think adding a neutron to nitrogen or oxygen usually leaves you with an unstable isotope. Even turning carnon-13 to carbon-14 is rather mild stuff as radiation goes..
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Fred Brackin |
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#4 |
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Join Date: Sep 2008
Location: near London, UK
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I haven't been able to find solid numbers, only passing references to a project code HALITOSIS.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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Join Date: Jul 2013
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But I agree with you: Why a fight happens (and the restrictions this places on you) is more interesting. (As is the strategic situation implied by the combattants). Quote:
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