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Old 07-11-2016, 05:28 AM   #1
DanHoward
 
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Default Re: Realism; Strength is not important for swordsmanship(?)

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Originally Posted by Flyndaran View Post
Gamers want, and even expect, the ability to one-shot hack off limbs ala Monty Python's Black Knight, regardless of plausibility.
That's what cinematic rules are for. The basic mechanics should model verisimilitude as much as possible.
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Old 07-11-2016, 02:20 PM   #2
Flyndaran
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Default Re: Realism; Strength is not important for swordsmanship(?)

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Originally Posted by DanHoward View Post
That's what cinematic rules are for. The basic mechanics should model verisimilitude as much as possible.
I want that too, but TPTB have regularly said Gurps is for "heroic average" not "simulationist" gaming. Thankfully we have Pyramid to hold so many optional but more realistic rules for those of us that really want them.
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