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Join Date: Aug 2004
Location: Denver, Colorado
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Quote:
Before that, I ran a GURPS Harn campaign that went for nearly eight years, and before that I had a scratch-built high fantasy world that ran for more than six, and used several different systems as I experimented. The Facets group has a good vibe going, and the campaign has real potential to last a very long time. Part of that is because several of the players have already identified long-term goals. Aurelia's player wants to be a pirate on the Pearl Bright Ocean, Frank's wants his own lands somewhere cool, A.J.'s wants to understand the nature of the universe and command the forces that drive it, and Sunmi's wants her character to become (effectively) an anime magical girl. :) The nice thing is, GURPS and an Infinite Cabal setting make all of that possible, as long as the GM thinks things through, carefully enough. That's basically why I settled on this system, after trying a number of them, through the years.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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| Tags |
| astral plane, d&d |
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