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Old 07-06-2016, 04:18 PM   #6
Icelander
 
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Default Re: Skill cost question

Quote:
Originally Posted by DippyTTO View Post
I came across a fan-made GURPS supplement detailing FMA-style alchemy implemented as Symbol Magic. This document makes reference to a skill (specifically the "Body" symbol) as being an IQ/Impossible skill, with 1 CP purchasing this skill at IQ-20. Is such a thing ever referenced in an Official GURPS product, or is this strictly a fan-made way of making FMA-style Human Transmutation prohibitively expensive?
Quote:
Originally Posted by Ghostdancer View Post
Strictly Fan Made.
Quote:
Originally Posted by DippyTTO View Post
@Anders Thank you very much. I think I shall implement it that way
Note that Techniques can easily default to a skill, even a Very Hard skill, at -20 (or worse).

That makes it impossible without a lot of training, which might be the desired effect.

Requiring an expensive prerequisite, such as an Unusual Background, for example, can then add to the starting cost as much as the GM wants.
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