Okay. It is a modification to the system provided on GURPS Traveller, p. 163. Thus unless noted I keep to that system. I use 3e, but I guess that does not change much.
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Originally Posted by rintropy
What about missiles? Do they use artillery rules? Are they piloted? Are they guided? What's the story?
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Missiles are guided as per p. 158. The missile has to be guided into the targets hex. I only changed the to-hit roll from a contest between <Gunner - 3/hex + Size Modifier + 1/2 G-difference vs. Piloting>, which the missile will usually win anyway, to a straight Gunner roll.
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Originally Posted by rintropy
Given the new rules for indirect fire, are there other combat options? Emplaced mirror-satellites for beam lasers? What about mass-drivers? In space or vehicle/vehicle combat, DR100 isn't that much. Particularly if you're working with munitions which have armor divisors.
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No, direct fire stays the same, that means mostly Laser weapons with a bit of Fusion for extra fun. Combat is quite destructive, but the ships have a lot of Hitpoints.
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Originally Posted by rintropy
On your PDF, what's the "Effective Gunnery x 2 - 37"? That's not clear.
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Well, I calculate effektive Gunnery thus :
Gunnery + Accuracy limited by Gunnery, that is effectively Gunnery x2. You add +7 for ROF (as usual) and the Targeting Program bonus (usually TL -2).
This is as per the usual rules. Then I subtract - 37, including the - 39 for the same hex (range) and +2 for active sensor lock, for I assume that. You get - 2 with passive sensors only.
The formula is the same as in GT, only I calculate in the basic range modifier.
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Originally Posted by rintropy
"Loser declares first"? Is that to reflect that the slower ship is assumed to start out in a defensive posture? Does that mean that the faster ship is forced into a reactionary position based on relative acceleration advantages?
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As per the rules on p. 166, slowest Acceleration DECLARES first. All movement HAPPENS simultaneously. The faster craft has the advantage of being able to react to the slower vessels movement. I only changed this fix order with a more random one. While this adds another roll, it is a more fun this way and the commander of the ship (with the tactic skill) gets to roll during combat.