Re: Archers and Mages Attacking Every Turn (DF)
There's a separate game play issue with letting mages cast too fast: mages have limited energy reserves. If you let them burn through those reserves fast, either whatever they're doing wins the fight and everyone else is bored, or they run out of energy and get to sit there being bored and useless for the rest of the fight. Having characters with a heavy alpha strike like that isn't necessarily bad in a tactical wargame, but it's not great in an RPG.
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