Quote:
Originally Posted by jason taylor
You might have a relook at the points you invested in hand-to-hand combat skills they seem almost as much as with a rifle.
Fast draw is probably a bit much too.
You seem to be making a super-soldier rather then a specialist in sniping.
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Reloading takes a looooong time. Fast draw shaves off 1/3 of that. I see you on the melee skills. The advice I read was to broaden your skillbase before going crazy deep, but I have points to go deeper into sniping.
Quote:
Originally Posted by Boomerang
Great character, there are a few changes I would make, but really it is up to you and your GM to decide what is appropriate.
1) First Aid is taught to all soldiers in Western armies, I didn't see that on your sheet and it is a really useful skill.
2) I think Workaholic would be a better disadvantage than Overconfidence. Snipers are really careful and patient, but that may not suit the concept you want.
3) I would go with a rifle skill of 20+ for a 300 point sniper character.
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I had figured First aid would fall under Soldier, but that is important. Same with hiking, swimming, and climbing. Workaholic doesn't seem physically possible on a mission. If you are doing stuff 18 hours a day, Workaholic means you would voluntarily get zero sleep. There is the self-control roll, so I can see that.