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Originally Posted by Prince Charon
Example 1: Healing Only. You can use Adjustment to help (or penalize, if you have Cursing) medical skills, as well as HT rolls made by the patient. You can help with a Poison roll to identify a poison and make the antidote, if any, but not to poison someone. This is pretty useful, but still quite restrictive. Is it -40%? -50%? More? Less?
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-30% seems about right for something like this.
Quote:
Originally Posted by Prince Charon
2: [Attribute] rolls Only. You can only enhance (or penalize), DX rolls, or only Will rolls, et cetra. This could be in two levels: rolls on both the Attribute and skills based on it, and Only for rolls on the attribute, not on any skills. The latter, I would suggest could be -80%, which is also the level that I think might be appropriate for One Skill Only Adjustment, but I'm not so sure about the first level, which is probably less restrictive that the Healing Only limitation, above.
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-20% to -30% for DX or IQ, maybe another -20% for HT, Per, or Will.
Quote:
Originally Posted by Prince Charon
3: Psi Only or [Specific Power] Only. You can only adjust skill rolls for psi powers, or rolls for a specific power (or even a specific ability). I would put a single ability at -80%, unless it has a lot of techniques and is very versatile, in which case 70% or 75% might be a better choice. Not so sure about Psi Only or [Specific Power] Only, though.
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Theoretically I could get behind that. I think -60% to -70% might be fairer though.
Quote:
Originally Posted by Prince Charon
Also wondering about the reverse, e.g. Cannot Adjust Healing rolls, or Cannot Effect IQ Skills.
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Generally it's worth about the same thing.