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Old 06-06-2016, 04:54 PM   #4
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: [3e] Another Question - Skills above 16 ?

Quote:
Originally Posted by (E) View Post
Penalties are the reason for skills above 16. Archery for example, in poor light (-2) at vitals (-2) at range x (-6) unsuspecting target (+4) results in a penalty of 6 points off the roll to hit. Skill 16 needs to roll a 10 or lower to hit.
Yeah, this. I have a post on my blog that shows what you can and can't do with ranged weapon skills at various levels. It's 4e, but the basic theory holds, even if the values are off.
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