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#1 | ||
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Join Date: Oct 2007
Location: Vermont
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Quote:
Crushing attacks to the eye: 2 points to cripple the eye (with temporary crippling representing an eye swollen shut.) Any damage beyond that is applied to Face (rather than the brain as in impaling attacks). Quote:
I like the idea that 1 in 6 of crushing attacks to the skull cause bleeding that could leak into the eyes. *You can't punch someone's head hard enough to give them a concussion without seriously hurting your hand. The majority of bare-knuckle boxing knockouts (from the London Prize-fight days) were from body blows (solar plexus).
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My ongoing thread of GURPS versions of DC Comics characters. |
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#2 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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There's the Eye Rake maneuver in MA. 72. I'd probably make it one of the entries on the Critical Head Hits table.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#3 | |||
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Join Date: Jan 2010
Location: Brighton
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Punching eyes are kind of limited in effect because a lot of the eye is behind the orbit. So most eye attacks are gouges and rakes (so Pi) i.e. you have to get you fingers/thumb in there*. So personally I think pretty much all locations are variable targets for pretty much all Pi, Imp, Cr, Cut & Imp. But would likely recognise some practical differences. For example I like the way MA allows Cr attack to target Vitals. Quote:
There' also a pretty clear game balance effect at work a times, thr although lower damage than sw get's a reward for being more often able to target the vitals**. But realistically you can target some of the things that GURPS calls vital organs with cutting attacks. Quote:
*which get into the question of when is a blunt attack crushing and when is it piecing, when it's small? etc, etc **see also various tropes regarding fighting styles and types of weapons Last edited by Tomsdad; 06-07-2016 at 12:39 AM. |
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#4 | ||
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Join Date: Jun 2013
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Of course, the probabilities for bleeding into the eyes are something I basically just came up with out of thin air. I've no clue how realistic they actually are. |
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| Tags |
| combat, harsh realism |
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