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#22 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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I'd argue that your most powerful perks are usually going to be rule exemption perks, things like Infinite Ammo, or "I get to use TV Action Violence" or "I can ignore friendly fire" etc. They have potentially the farthest reach, and need the most attention from the GM.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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