Most trivial quirk, most useful perk, least useful perk, and most severe quirk.
So I kind of want a guide line of what counts as a quirk or a perk for example I want to be say "If the ability is at least as benefical as X but no more useful then Y it counts as a perk" or "if the disadvantage is at least as penalizing as x but no more penalizing than y it counts as a quirk"
I'd argue for the most trivial quirk I'd go with something like "Dislikes Carrots", for least useful perk I'd go with "High-Heeled Heroine" because the character could easily just not wear high-heels and never have to worry about the penalty, I guess if you're trying to save turn of taking off the heels for a female character at formal event that suddenly turned into combat it's slightly useful, but simply declaring your character was wearing flats would fly with most GMs and I don't think the movement for wearing heels is ever specified anywhere.
For most severe quirk, I guess Incompetence (Driving) in a setting where everybody needs to drive but then again just have someone drive for you and never have to work about it..
IDK what is the best Perk though
Anyone have any ideas for any of these would be nice.
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