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Old 05-28-2016, 01:42 PM   #1
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Shape spell clarifiaction

Manipulating a different chunk of material is a new casting. You can still pay the energy cost to affect a large area and only move parts of it at a time, though.
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Old 05-28-2016, 02:18 PM   #2
evileeyore
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Default Re: Shape spell clarifiaction

Quote:
Originally Posted by Nereidalbel View Post
Manipulating a different chunk of material is a new casting. You can still pay the energy cost to affect a large area and only move parts of it at a time, though.
The problem* with this ruling is that only one of those spells "sets an area", Shape Air. The others control an amount, not an Area. They are all Regular spells...







* Not really a problem, just pointing out an argument.
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Old 05-28-2016, 03:52 PM   #3
Gnome
 
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Default Re: Shape spell clarifiaction

In one campaign I GMed, the PCs found themselves stuck in the basement of a mansion, from which they wished to escape unseen (through a long series of events they ended up walking through a one-way gate that landed them there). The mud cleric PC decided to create a tunnel that would take them to the bushes outside the estate. He ended up casting Shape Earth many times in succession, which was a risky move, but with 16 skill and Luck not so risky.
I suppose I could have allowed him to create the tunnel by maintaining a single casting, but it seemed too cheap to go tunneling that way, and I think the spell is meant to target a particular mass of earth.
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Old 05-28-2016, 04:58 PM   #4
benz72
 
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Default Re: Shape spell clarifiaction

Even with a fixed volume it can be used as a tool to move other things... like additional sections of earth.
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