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#1 |
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Join Date: Feb 2005
Location: Berkeley, CA
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That would mean you couldn't regenerate while morphed, which probably isn't the intent.
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#2 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
Mechanically, if the only effect is adaptative changes or partial shapeshifting rather than full body things allowing disguise, Modular Abilities is probably simpler. If disguise is part of it, Morph has that "out of the box" where Modular Abilities does not. (I'm really interested in this idea. I've played around with something like it and never pinned it down to my satisfaction)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#3 | |
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Join Date: Oct 2007
Location: Vermont
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Quote:
But now that I look at the OP again and see that cosmetic changes/disguise is a part of the intent, I agree with Bruno that Morph is the larger fit. One question, if the ability is "powered by regeneration" does this mean he has to take damage to morph? Or even cause damage to himself. I'm suddenly imagining a version of this for a horror game, wherein the character changes his appearance by cutting, twisting, stitching, and healing perfectly without a scar. For this sort of thing, I'd add Costs HP and Requires Will Roll.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#4 |
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Join Date: May 2016
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Not as in needing to take damage, but the ability to regenerate can be directed by will to achieve cosmetic changes or alternate forms.
Morph, Hermaphromorph, Mimic (by altering vocal cords) are very slow abilities as compared to basic rules for them. The concept is of a genetic remnant, like the descendants of Pan and the many women he got busy with, kinda like a psi-based druid with natural abilities to alter their own bodies over time. |
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| Tags |
| character building, morph, regeneration |
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