Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-26-2016, 11:43 AM   #16
Varyon
 
Join Date: Jun 2013
Default Re: alt-hist: a world without cars

Quote:
Originally Posted by The Colonel View Post
You could vastly reduce car usage by increasing regulation and taxation and avoiding the 1950s era decision to design cities for motor vehicles.
...
A combination of localised communities and good public transport could then account for most people's transport needs, leaving motor vehicles for local freight and the elite.
Assuming the intent is for cars to be uncommon rather than nonexistent, this is the way to go. I left out the bit about the World Wars because, while avoiding those would certainly help, I feel so much other technology would be impacted that it would be much less feasible to reach a point that looks just like today but without cars. Given, any solution is going to cause some butterfly-effect style ripples, but the above is going to be far less disruptive than removing the World Wars.
Varyon is offline   Reply With Quote
 

Tags
alternate history

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:39 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.