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#1 | |
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Join Date: May 2016
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Quote:
I'd like to mention that the rules for tracers and tracking your shots would be very useful, but I'm afraid I don't recall where those rules are. Probably HT or Tactical Shooting. |
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#2 | |
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Join Date: Jul 2008
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Quote:
Walking the Burst probably should be more of a problem in air-to-air combat, because you can't usefully observe the bullets' impact when, if they miss the target, they're landing a very very long way off behind and below. Whether that should invalidate the mechanic altogether or just add in an unlisted penalty I'm not sure. (Also, War Thunder! ...ATGMs coming soon.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 | |
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Join Date: Sep 2007
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I'd use MoS in a Piloting Contest to give a TDM to the Gunner roll. High deflection shots aren't as easy as the rear-quarter ones. |
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#4 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Or you could use Piloting as a complementary skill. That would be another way to solve it.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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| Tags |
| catapult, dogfight, gunner, vehicle |
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