Re: Fallen Stars: A Setting in a Mutant-Filled Post-Apocalyptic America
RE: Ghouls: Night Vision is redundant if they already have Dark Vision.
RE: The mutant templates in general: I'd probably use a subtler touch with mental Disadvantages for a lot of these templates, if they're intended to have their own society. A culture of nothing but full-blown Paranoids wouldn't last long, for example, but if it was at Quirk-level it could function (with difficulty).
I'd also scale back the HT bonus on some of the templates; I'm seeing a tendency to equate big and strong with robustly healthy here, which isn't necessarily the case. For example, your Stone Giants as currently written have a base Speed of 6.0, are rolling 23- to resist poison, disease, and other metabolic hazards before penalties, and are rolling 15- to resist unconsciousness and death. If you were really picturing them having better dodge and reflexes than an average human, being able to suck down toxins at dosages that take their SM into account without breaking a sweat, and (coupled with race-wide Stubbornness) eating up an entire game session to beat in a fight, that works great, but if that wasn't your intention you might want to make some changes. I'd personally lower HT and raise HP, maybe Move.
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