|
|
|
|
|
#1 | |
|
Join Date: May 2016
|
Quote:
|
|
|
|
|
|
|
#2 |
|
Join Date: Jun 2006
Location: On the road again...
|
Here's a simplified version of dogfighting combat, which is how I'd play it:
Contest of Piloting vs Piloting to get a favorable maneuvering for attacking. The Hnd stat comes into play here. Gunner (Machine Gun or Rockets) or Artillery (Guided Missile) for the actual attack. If using multi-second deals - like the system in Spaceships - use the Acc of the weapon to adjust the target number, along with Size, Speed, and Range modifiers, as at least part of the time will effectively be taking Aim maneuvers. Pilot-Based Vehicular Dodge roll to avoid incoming attacks. That help?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
|
|
|
|
#3 | |
|
Join Date: May 2016
|
Quote:
I'd like to mention that the rules for tracers and tracking your shots would be very useful, but I'm afraid I don't recall where those rules are. Probably HT or Tactical Shooting. |
|
|
|
|
|
|
#4 | |
|
Join Date: Jul 2008
|
Quote:
Walking the Burst probably should be more of a problem in air-to-air combat, because you can't usefully observe the bullets' impact when, if they miss the target, they're landing a very very long way off behind and below. Whether that should invalidate the mechanic altogether or just add in an unlisted penalty I'm not sure. (Also, War Thunder! ...ATGMs coming soon.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
|
#5 | |
|
Join Date: Sep 2007
|
Quote:
I'd use MoS in a Piloting Contest to give a TDM to the Gunner roll. High deflection shots aren't as easy as the rear-quarter ones. |
|
|
|
|
|
|
#6 |
|
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Or you could use Piloting as a complementary skill. That would be another way to solve it.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
|
|
|
|
|
#7 | |
|
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Quote:
Add in leadership and tactics for running a wing, and you've got a decent set of stats to build some strategies around and niches to differentiate your fighters with.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|
|
|
|
|
|
#8 | ||
|
Join Date: Jun 2013
|
Quote:
There looks to be plenty of other stuff in that issue worth getting (particularly the "I've Got a Great Idea" and "Fortunately, I Saw This Coming" articles), so I might grab it regardless, but knowing this would be useful. Quote:
Another note: you usually suffer penalties for doing multiple things at once (as noted above for Leadership). For small fighters (SM +4-6), the cinematic rules in Spaceships 4 allow you to do this at only -1 instead of -2 or -4. If using those rules, I'd argue that piloting and firing a truly fixed, nose-mounted weapon are practically the same action, so you suffer no penalty (or only a -1 on one task - your choice). With more realistic rules, I'd still halve the penalty (flying and targeting are essentially the same action, but your attention is still somewhat split) - Piloting and Gunner are usually at -4 to do both, so you're instead at only -2. Last edited by Varyon; 05-24-2016 at 11:33 AM. |
||
|
|
|
|
|
#9 |
|
Join Date: Jul 2008
|
Well, if you're actually using the combat rules (...not necessarily very good for this sort of thing...) you need to get your target into a position where you can shoot them, which might or might not involve control rolls, then make the shot with a Gunner roll.
If you try to hack up some kind of abstract dogfighting system instead, some kind of piloting roll or probably contest should be used to get a firing position, with a Gunner roll to determine what you actually manage to do with that position.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
![]() |
| Tags |
| catapult, dogfight, gunner, vehicle |
|
|