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#12 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
For the former, I think the argument is that SM is largely unimportant. I mean, the giant gas-bag alien also has longer reach and faster base move, etc. There are advantages to being that really huge, gangly dude, even if you're not particularly strong. I think the RAW case for the modifier is a sort of a sop to even those scales a bit, to make sure the +1 SM is worth it, so the drawbacks and benefits even out. We can argue for or against that. The other problem is that ST is just too expensive. Actually, ST has a lot of problems. I did some homework on it awhile back, but I'd have to dig out my notes. In addition to being too expensive, it just doesn't scale well, and it causes a serious headache with "giant" critters. I tried to put together something inspired by Transformers, and ST was an absolute mess in that game.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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| Tags |
| discount, size, size modifier, strength |
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