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#1 |
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Join Date: May 2016
Location: Central NY
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I'm trying to figure out the details of a character with sonic manipulation capabilities, though I'm effectively terrible at figuring out all the right things for the desired effects. Too much where it's not needed, or too little where more detail is required. I have been looking around on various sites in attempt to figure out the details only to feel as though I need others' opinions on the matter.
Any help is highly appreciated, on character design/detailing or general tips for creation. Thank you.
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#2 | |
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Join Date: Sep 2004
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Quote:
Black Canary (DC) has a potent attack that can be used to disable people (comics) or disorient (tv show). Songbird (Marvel, formerly Screaming Mimi) can do quite a few tricks with harmonics including flying and blasting. Killgrave the purple mind controller (Marvel, comic version) used his voice to control others and there's many others that use "hypnotic" tones. EDIT: G: Powers also has long list of example powers under Sonic/Vibration plus some worked examples later that chapter. Last edited by naloth; 05-15-2016 at 01:14 AM. |
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#3 |
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Join Date: Nov 2008
Location: Yukon, OK
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yep lots of options here and a point budget or concept will help a lot.
Flight, Audio Illusions, Innate Attacks, Sonar, Vibration Sense, Silence, Obscure (Sound), Perk: Penetrating Voice, Afflictions, and more are possibilities.
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#4 | |
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Join Date: May 2016
Location: Central NY
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Though he can manipulate this unseen force with ease, he needs a specific set of earmuffs/headphones to keep concentrated. Otherwise, the skills aren't as potent. Point budget is 350. EDIT: Sound is his plaything. A villain monologues, he slaps the voice back and the villain is silenced for x amount of time. Were this guy in the presence of Black Bolt (Marvel) when he speaks, he could either disperse the massive sound, absorb it, or channel it somewhere in which it is essentially harmless.
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Trust me, I have no idea what I'm doing. Last edited by HallowayC2; 05-15-2016 at 01:49 AM. |
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#5 |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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This sounds like (heh) both Control (Sound) from Powers p.90, and high levels of telekinesis-type effects with just a limitation that sound is present (given that there's no way the energy from a finger snap can power a bullet). The telekinesis effects from Psionic Powers might be worth a look, with an additional -5% Accessibility limitation for available sound.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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#6 |
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Join Date: May 2016
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I'd add Nuisance Effect, since sonic attacks and abilities are, of course, absurdly loud.
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#7 | |
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Join Date: Jun 2006
Location: On the road again...
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There are also subtler affects: a voice with modulation with various mind control effects isn't going to be "absurdly" loud. A Nuisance Effect for "Must Be Heard" is viable, but "deafeningly loud" is not. YMMV, of course.
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#8 |
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Join Date: Jun 2005
Location: Lawrence, KS
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Back in the 1980s I ran a homebrew supers campaign with a vast number of players and multiple teams. One member of the Seattle team was called "Captain Sonic." He had sonic and vibratory powers; his vibratory attack was more powerful but touch only, whereas his sonic attack was roughly a cone. After a few . . . accidents . . . we developed the running joke that the team motto was "What?" with a hand cupped over the ear.
Do you want powers that are physically realistic implications of sound? Or handwavy "science"? Or even more mystical and weird? When I was working on Powers: The Weird, I did some work on a science style of "harmonics," going back to Joshua bringing down the walls, the sonic levitation in Fantasy-Tech, and Orpheus charming wild beasts, passing by the music of the spheres, and ending at Tesla's sonic resonance demolition device. But I wasn't able to make it come together in a way I was happy with. I think it would be a neat theme, though.
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Bill Stoddard I don't think we're in Oz any more. Last edited by whswhs; 05-15-2016 at 06:12 PM. |
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#9 |
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Join Date: May 2016
Location: Central NY
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I've managed to develop the character a bit since this morning. Here is the knock ability he has.
Knock (+115%/+65%) [20] Burning Attack 1/2D (Partial Dice, 0.25; No Incendiary; Melee Attack, C, No Parry -35%, Linked +10%; Power, Vibration -10%; Contact Agent, Exception +150%; Follow-Up) [2] + Corrosion Attack 2D (Accessibility, Inorganic Only -20%; Linked +10%; Symptom, Fragile +75%) [18] Feel free to pick it apart. Suggestions are always appreciated. The idea is that he touches anything and vibrates 1 damage into it. If said thing that he touched isn't organic, it continues to vibrate to the point of falling apart (small parts become loose, thin objects weaken, buildings shake wildly). The character is a prankster, but doesn't do much to actually harm people. Just annoy and inconvenience them.
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Trust me, I have no idea what I'm doing. |
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#10 | |
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Join Date: May 2016
Location: Central NY
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My character concept covers a wide range of the field of sound. The original idea was for him to absorb the ambient noise around him to empower certain skills, finding his way into crowded areas simply to "feel the energy". The collected energy would disperse over time, but gives him a hell of a rush. The louder the situation, the better he performs. Sonoportation (teleportation via sound) is another idea I've been trying to figure out, since Mach 1 (372yd/s) may be painful. A 'white noise' aura that makes him and anyone within arms reach invisible in regards to hearing. The one ability that is really wracking my brain is the ability to use the sound that things make to make them more accurate/aerodynamic (Ex: buddy shoots a gun > I negate the noise > bullet never misses regardless of range).
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Trust me, I have no idea what I'm doing. |
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| character concept, help needed |
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